![]() ![]() Gorm's touch could also dissipate the effects of fatigue caused by exertion or lack of sleep to restore someone to full alertness. A second beam striking the same object or area would cause a metal object to melt, and if the target was clad in armor, not only would they be scorched by the rays themselves, but by the heated metal they were wearing, Gorm himself was immune to all heat and fire, magical or otherwise, and his touch by itself could also heat metal. He required two minutes to recharge after firing his ruby-red lasers and the blast shots themselves lasted only briefly, but could hit two targets at once from up to 90 ft (27 m) away. Gorm could fire thin, twin beams of intense heat from his eyes, each searingly hot enough to burn holes through steel in a minute and even in most stone after about two minutes. Ever-consumed by his demanding role as the dwarves' defender, he was on constant alert for threats to the Stout folk to thwart, even coming to the defense of the duergar if their own evil was dwarfed by that of the enemy force. He had little patience for those he distrusted, little interest or tolerance for distracting foolishness, little use for sentimentality that could disrupt the dispassionate performance of his duty, and generally little to say. Personality īy those of a chaotic bent, Gorm was often written off as the classic dour dwarf, with even most dwarves themselves perceiving the Sentinel as surly and humorless. He conveyed displeasure through the appearance of shattered shields, upside-down helms, and fleeting footprints that quickly faded if followed. Gorm demonstrated his favor through the discovery of alestones, amaratha, azurites, fire agates, fire opals, flamedance, jacinths, rubies, and scapras. He was also known to manifest as a disembodied metal gauntlet that would strike any metal shield or breastplate nearby to warn of intruders or impending attack, causing a terrific, rolling, gong-like noise to ring throughout the air and the object to sport two burning eyes for the next ten minutes, leaving two eyeholes burnt into the metal when it finally faded. Other manifestations of Gorm included a glowing hand with two burning eyes in the palm that possessed Gorm's full strength. ![]() The Sentinel spoke with a stern, booming voice, and divine flames constantly licked the eyeholes of his mask. ![]() Gorm appeared as a 6 ft (1.8 m) or 11 ft (3.4 m) tall dwarf clad in golden-brown, full plate armor decorated with red runes that constantly changed and crawled across the suit. ![]()
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